![]() To get a similar lighting to the original project, make sure that you remove all baked lighting data, that all your (directional) lights are set to "Realtime" and that you ignore the environment lighting. Incorrect lighting: upgrading to some Unity 2020+ might lead to some strange lighting of the scene (because of pipeline render defaults and lighting settings changes). This usually goes without a hitch, but there is for now 2 bugs that have been spotted by the followers and I: This implies that, when loading it up with different recent versions of Unity, you'll need to "upgrade" the project. Known issues About installing / upgrading Article #53: Final words, thanks… and an ebook!.Tutorial #52: Implementing a technology tree 3/3.Tutorial #51: Implementing a technology tree 2/3.Tutorial #50: Implementing a technology tree 1/3.Tutorial #49: Optimisation tips & tricks.Tutorial #48: Various fixes, improvements and clean-ups.Interlude #3: Showing our updated minimaps in the menu.Tutorial #46: Saving our game scene data.Tutorial #45: Importing models & animating our characters 2/2.Tutorial #44: Importing models & animating our characters 1/2. ![]() Tutorial #43: Designing our main menu 2/2.Tutorial #42: Designing our main menu 1/2.Tutorial #41: Preparing for a main menu.Tutorial #38: Using workers to construct buildings 3/3.Tutorial #37: Using workers to construct buildings 2/3.Tutorial #36: Using workers to construct buildings 1/3.Tutorial #35: Improving unit navigation & adding unit formations 2/2.Tutorial #34: Improving unit navigation & adding unit formations 1/2. ![]()
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